3/2/2023 0 Comments Edge of the empire xp![]() ![]() ![]() You might want your gm to decide whether people can become force sensitive after start of the game since if they're strict it might not be possible but that's for your gm to decide. Talents are worth looking at and please note that if you do purchase another career speciality you do gain that career specialities talent tree to select from along with the skills your original career doesn't have even if you have to buy the skill ranks separate they will still cost the same since they're now part of your class career skill list. ![]() Hopefully not the last option as you'll have enough on your hands when you start playing. How many players will be involved in the game you're playing in?ĭo you know what they'll be running although to be fair it is worth talking it over with them to discuss whether you start off knowing each other and with the dm to understand where you're starting since you could have three players owning their own spaceship or everyone trying to place the pseudo jedi of the group. Well it depends on what you'd like your character to be able to do straight from the start if you'd rather have a goal instead you could have the technical career as an extra speciality.Īre you leaning towards force user or a typical scoundrel ala Han Solo?īe careful about obtaining extra obligation and of course you'll need to decide how much equipment you think you'll need since you can use the extra obligation xp on that instead of extra abilities. You might want to increase your character's Intellect to 3 (would cost 30xp)and maybe Willpower to 2 (which would cost 20xp) but you only have 90xp to start off with barring whatever extra obligation you decide on (this depends on what your game master decides to allow as you really want to avoid starting the game with a combined obligation of over 100 in fact you might want to check if you'd rather use that for extra money for starting equipment since 500 credits won't go very far unless your game starts off with you imprisoned and left in just your clothes.) Notes: once you select which career speciality you want your wookie trained in you get to select two of their bonus career skills at rank 1 each noting you can have the same skill in both lists allowing that to start off at Rank 2 without having to spend the experience points listed above. Notes: You get to select four of the above at rank 1 eachīonus Career Skills: Brawl (Brawn), Mechanics (Intellect), Piloting/Space (Agility) and Skulduggery (Cunning)īonus Career Skills: Knowledge/Education (Intellect), Knowledge/Underworld (Intellect), Mechanics (Intellect) and Streetwise (Cunning)īonus Career Skills: Computers (Intellect), Knowledge/Education (Intellect), Knowledge/Underworld (Intellect) and Stealth (Agility) Wookie Rage: Once your Wookie suffers any wounds he gains +1 damage to Brawl and Melee attacks, this is increased to +2 if they're critically injured.Ĭareer Skills: Astrogation (Intellect), Computers (Intellect), Coordination (Agility), Discipline (Willpower), Knowledge/Outer Rim (Intellect), Mechanics (Intellect), Perception (Cunning) and Piloting/Planetary (Agility) Special Abilities: Wookies start off with a free rank in Brawl however you can't increase that beyond 2 during character creation. Strain Threshold: 8+ Willpowers (starts off at base of 9) Wound Threshold: 14+ Brawn (so starts off at base of 17) Starting Abilities: Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 2 ![]()
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